Hit Back by the Curse Chapter 40

By: Wenie Iph
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There are a bunch of Q-version residential building backgrounds on the copy interface. Use the mouse to enlarge the area and you can see the house numbers on it. There are friend marks outside the dungeon, but it seems that the game itself includes the gameplay of "finding snipers/shooters in the old city", so the marks disappear without a trace here.

Li Zhi took a brief look at it. After all, it was a small game, and it was not an open copy. The map did not really cover the entire old city, but there were probably more than a thousand house numbers to choose from. Finding one in there is like looking for a needle in a haystack.

Kaia Ogata didn't plan to try them one by one. For the first time, she controlled the character to take a few steps forward, and found a red dot flashing somewhere on the screen, which looked like a sniper's crosshair. When the crosshair was reduced to the limit, There was a special effect of a gunshot, and the fraction of a second that was reduced was used to give her a reaction. Then the bullet flew from the direction of the crosshair towards Kaia Ogata in the middle of the screen. She clicked it before she was hit by the bullet. It shows the animation of her blocking bullets with her hand/gun, and her HP is not lost. This is probably how it is played.
 
"It's a barrage game again..." Li Zhi's voice was a little lackluster.

For the first time, you can determine the direction of the sniper/shooter, control the character to take a few steps there, and then fire the second bullet. Just walk towards the direction where the crosshair appears each time. You also need to change bullets and adjust the sniper rifle settings there, and it even depends on the wind speed. The attack speed is much slower than Kaia Ogata's hand/gun, so you can handle it easily.

You can click away the bullet, or you can predict the trajectory of the bullet (it has a dotted line on the screen to indicate where it will fly next), and then press the direction key to let the villain go away. The animation displayed is like Rizhi dodging the bullet. . The most fun thing is that when the bullet has reached near the villain's body, at this time, the screen frame will glow with a high-risk red light. If you click on the bullet again, instead of shooting it, Rizhi will directly pinch the bullet with his hand. There was an animated special effect that was so cool that she couldn't help but let out a wow. I don't understand how it is done either. Maybe it's because I have a little strength.

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