Greg finally figured it out.
This system cannot be bugged, and giving ten experience points as an encouragement is actually a deliberate attempt to discourage one's own attempt to bug, and to tell oneself that there is no such thing as a free lunch.
Giving corresponding tomb-robbing experience and item rewards based on the year of the coffin that was pried open and the identity of the coffin's owner is bullsh!t.
Wouldn't it be better to just say that the greater the danger, the higher the experience value?
"Bah, treacherous!"
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