Over 100 million in 10 days!
This is the revenue of Three Kingdoms Online, which reached a terrifying 160 million.
This does not include the rebates for internal test recharges. The number of new users alone is this high if we calculate according to this trend.
The first month's revenue can reach 300 million, which is directly catching up with the total revenue of all other games. If the revenue during the internal testing period is included, the first month's revenue will be close to 500 million.
This made Ryan Chen feel for the first time that the game was so profitable to an exaggerated degree, and it was so terrifying!
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