In November 2003, the online game market suddenly changed.
Influenced by Century Interactive Entertainment’s rectification incident regarding underage recharges, other online game manufacturers have become politically aware, or have a strong desire to survive, without waiting for any announcement from above.
Their own online games launched an optimization mechanism for recharging for minors one after another, for fear that other competitors would get hold of them and call them in for tea and a chat.
In addition to this, all online games attach importance to their own network security and increase investment in this area. After all, they have heard from the grapevine that Century Interactive Entertainment has a hacker team, which is a bit scary.
It can be said that Century Interactive Entertainment has single-handedly raised the threshold for network security in the Chinese domestic market.
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