However, being disgusted by all kinds of pay-to-win games, Lila is naturally very averse to all means of promoting pay-to-win. Besides, since the design speed cannot keep up, she might as well just use real clothes that already exist in reality.
Anyway, this is a VR game, and the main feature is the sense of reality. It is much more labor-saving to directly scan and enter the data of real objects than to use laborious design.
Lila originally wanted to contact more clothing brands to enrich the game mall, but when she contacted a few brands she liked, she heard that they were authorized for a love-themed dress-up game. Some of them felt that it was not in line with the tone of their own brand and politely declined. Some of them asked for too high a licensing fee, tens of millions or even hundreds of millions for a few sets of clothes, and they also demanded a very high share of the profits, which was simply robbing her.
Lila was so angry, but then she remembered that she already had a clothing company, so why should she suffer such annoyance.
The company's performance has declined recently, but it was once prosperous and has so many sub-brands, from the sweet girl style to the gentle and intellectual style, to the cool and neutral style, and the aloof professional style. After decades of accumulation, the company has no shortage of a variety of materials.
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