The development progress of "Cloud Journey" throughout July was not ideal.
The original plan for the project was to have six major levels and one hidden true ending level. As of the end of July, only three major levels had been completed. There was still a lack of testing to help detect bugs, and art resources were still a relatively large workload.
In order to deal with this situation, Julian Mei contacted some painters she knew at Station C to help with outsourcing, and Guo Yun was responsible for coordinating the unified art style. This was also a way to train her to learn work handover.
In fact, most of the game functions have been developed now, and the workload on the programming side is actually less, it’s just a matter of fixing bugs and making mistakes.
The biggest problem now is the planning work. Zhang Ming is still taking extra classes in July and can only spare a little time every day to help.
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