In recent times, apart from financing negotiations, Julian Mei has not had much work to deal with as a member of the management, so he has the spare energy to lead the team to continue to build the reputation of the Sago project team, while also continuing to help realize Julian Mei's own gaming dream.
He wanted to make a Metroidvania-like game.
The theme of this game is just as the name suggests, it is based on the old home console game series "Metroid" and "Castlevania".
The map of this type of game will be an extra-large horizontal world map, but there will often be doors or other obstacles restricting players from entering specific locations somewhere on the map. Players can only pass through after obtaining special props, tools, weapons or abilities in the game.
These new boosts will also help players defeat more difficult enemies and find shortcuts and secret areas, including frequently revisiting already explored areas of the map to explore the mysteries that have been discovered.
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