After reading the discussion post with Lucas Hou, Ethan He searched the Internet for more information, including the working principle of the holographic helmet and the applicable groups.
Gods and Demons is not the world's first holographic game. Before this, there were two holographic game precedents in foreign countries, namely Beast Soul and Magic Tower. However, their operating method is not "helmet", but "holographic capsule", which requires players to sit in the "game cabin" shaped like a capsule to enter the fully simulated game world.
However, because the technology and investment costs of holographic capsules are much higher than those of "helmets", they can only be produced in small batches and cannot be popularized among the entire population. Therefore, although holographic games already exist, domestic players rarely come into contact with them.
However, in terms of operating principles, holographic helmets and holographic capsules should be similar. The helmets of gods and demons also borrowed and learned foreign technologies to some extent, and made improvements, simplifications and improvements on their basis. So Ethan He looked around and found some opinions and feedback from players who had experienced the "holographic capsule" on the full-simulation game. Most of this information came from foreign websites, and there were also many English posts. If he hadn't been good at English, he probably wouldn't have understood it.
One of the senior players wrote an article analyzing the applicable groups of fully simulated games. As mentioned in the discussion thread, it also wrote that players need to have extremely strong concentration. Once distracted, they will easily lose connection with the "capsule" or cause confusion.
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